Danger from the deep (aka dangerdeep) is a Free / Open Source World War II german submarine simulation.
It is currently available for Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. (If anyone whishes to port it, please contact us.)
This game is planned as tactical simulation and will be as realistic as our time and knowledge of physics allows. It's current state is ALPHA, but it is playable.
If anyone want's to contribute in development, you're welcome, just email the dangerdeep-devel mailing list. Contributing binary packages for various Linux distributions would also be much appreciated.
To get help with the game you should visit our public forum.
The game has support for multiple languages but currently only English, Italian and German are implemented. It is written in C++ with the use of the STL.
Danger from the Deep is released under the GNU General Public License. The project is hosted on SourceForge, a great supporter of the Open Source community.
Here are some key features of "Danger from the Deep":
· simple main menu · user interface (some items missing) · basic world simulation, night and day · realistic water and cloud simulation · one type of destroyer, one battleship, one aircraft carrier, three subs, eight civilian ship types · steering, firing, diving, periscope use · free look engine for testing, periscope, UZO (aiming binoculars), bridge view · console for logging purposes · basic physics (acceleration, steering, firing) · basic destroyer AI (follow, throw depth charges) · simple vehicle preview · mission parsing via text files, you can create your own custom missions · tonnage recording · log book